Learning UnityEngine.UI


I now made a dedicated menu that is now the entry point of the game. In it you can actually change some values (which arent clear to the user, i havent gotten that far yet). They're attached to sliders and you will affect the default/base-values for the character or level generator.

And yeah.. now there's an arcade mode or "level 3" as I called it. Once you've done my two hand-crafted levels, the next runner up(s) are procedurally generated. It always ensures that the next platform is reachable from the previous platform, albeit on either side of the gamespace. I've seen some levels generated that made the character/players really really tiny, adding more to the difficulty of the game.

There has been some refactoring of the game code as well which made a net-difference of 0 for the enduser, but I feel better :P

Files

Tweedledee v0.7 20 MB
Jul 11, 2019
Tweedledee Web v0.7 Play in browser
Jul 11, 2019

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