Changelog


So I went in and did some refactoring and changes to the game's initial player controls. I made it so that it's a contiunous input from GetAxis("Horizontal") instead of impulse changes based on key input. GetAxis gives you a float that changes over time so that you get a bigger and bigger impact in holding down the control-key. So I had to change the logic in how I move the character. From applying a force to making a simple transform with Lerping/SmoothDamp.

Next I fixed so that I have a spawn point that always ensures that players spawn perfectly mirrored from eachother rather than me having to handle that manually when creating the level. This is a step towards having a procedurally generated level.

Next I created some tutorial levels to allow for users to get familiar with the basic controls before throwing them in the deep end. The first two tutorial levels have a "safety net" in the bottom.

Future change 

* To adjust all the current levels to be starting from 0 in y-position so that I can make the points calculated on height rather than defined per platform.

* To add more platform types. Things like moving platforms, disappearing platforms, explosive platforms, etc.

* Get some graphics into this thing.

Files

Tweedledee.zip 20 MB
Jun 28, 2019
Tweedledee v0.4 20 MB
Jul 05, 2019

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